Universe
Worlds
Akkad
A mid-wave desert colony built on scarcity economics, water rights, maintenance contracts, and lien law.
Aralx
A nearly uninhabitable world defined by violent weather systems, temporary infrastructure, and extreme risk.
Chandrapura
An early colonized harsh-world settlement known for sealed habitats, industrial corridors, and rugged heavy fabrication.
Chryseon
A mature, high-population core world where courts, regulators, and corporate headquarters blur together.
Corinth
An old, fertile, politically restless world with a significant secessionist movement.
Corvalis
A corporate world where power is written into every contract.
Daegu
An industrial gas or ice giant system whose population lives in orbital habitats and floating platforms.
Delos
A developed world whose apparent stability masks the control of El Atajo kingpin Nikolai Drahn.
Earth
Parent entity (planet)
Irrakai
A harsh frontier world shaped by distance, pressure, and survival.
Kagutsuchi
A low-gravity extraction world built around company towns, resource flows, and paperwork as gravity.
Koschei
A cold and dangerous world with a long shadow in the record.
Laconia
An early colony world and the first known site where humanity encountered Osharran ruins.
Lanzhou
An early-to-mid wave world with deep archives, old money, and a culture of legal discretion.
Lucerne
A practical cold-world stop on the Corvalis-Koschei line, useful for refuel, transfer, and discreet salvage markets.
Morwenna
A key world in the Ransom's Law universe.
Nagato
A low-gravity waypoint world where contracts move quickly and disappearance is part of the economy.
Odessa
An industrial crossroads world with heavy port culture, ship maintenance, and flexible paperwork.
Orvale
A high-gravity, sparsely populated world where every settlement is engineered like a fortress.
Phaethon
A small-population ocean-heavy world used for quiet refits and low-visibility port work.
Aralx
A world caught between old authority and new instability.
Thule
A cold, mountainous, strategically placed world with deep security culture and hidden facilities.
Zuzax
A late-wave dust world with salvage yards, practical law enforcement, and a culture of improvisation.